
Following our recent hands-on with the soon-to-be-released Prince of Persia, we sat down with series producer, Ben Mattes, to chat about how (and why) this new installment - and, in some respects, direction - for the iconic franchise came to be.
Mattes wasn't afraid to cite his team's influences for the project, nor to lavish praise on the competition. He spoke about what wasn't quite right with follow-ups to the acclaimed Sands of Time and how, in a variety of ways, Ubisoft Montreal tried (and sometimes failed) to nail it this time around. Re-creating Guitar Hero-like Zen in the platforming? He thinks that worked.
Read on for Mattes' insight into the game's creation; early hurdles (and lessons learned); the new prince (and what people think of him); and designing combat that doesn't try to compete where, in his words, God of War has already "won."
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Joystiq interview: Prince of Persia producer Ben Mattes originally appeared on Joystiq on Tue, 18 Nov 2008 08:00:00 EST. Please see our terms for use of feeds.
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